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Swtor gunslinger sharpshooter 4.0
Swtor gunslinger sharpshooter 4.0













  1. #Swtor gunslinger sharpshooter 4.0 update
  2. #Swtor gunslinger sharpshooter 4.0 series

You have 5 extra meter range compared to other classes (35 over 30). Marked targets take 5% more damage from ranged weapon attacks. In addition, Corrosive Dart marks its target for 45 seconds. Imperial Targeting: Increases the range of Overload Shot, Flash Bang, and Distraction to 30 meters, and additionally increases the range of all rifle, probe, and dart attacks by 5 meters. Very good to note that to obtain the 75% reduction from Evasion you do need to be in cover. In addition, Evasion reduces the damage you take from Force and Tech attacks by 75% while in cover. Hold Position: While in cover, ranged defense is increased by 20%, you cannot be leaped to or pulled, and you are immune to interrupts and ability activation pushback.

#Swtor gunslinger sharpshooter 4.0 series

Steady Shots: Increases the damage dealt by Snipe, Lethal Shot, Series of Shots, and Penetrating Blasts by 5%. Honed Shots is now trained at level 60 (up from 59).Įnergy Tanks: Increases maximum energy by 10.Sniper Volley is now trained at level 58 (up from 57).

swtor gunslinger sharpshooter 4.0

  • Followthrough is now trained at level 42 (up from 41).
  • New Passive Skill: Marksman’s Finesse Snipe grants Marksman’s Finesse, increasing the armour penetration and damage dealt by your next Followthrough by 10%.
  • #Swtor gunslinger sharpshooter 4.0 update

    Here is a list of all the Marksmanship changes from the 4.0 update if you haven’t already read the patch notes. The Marksmanship rotation is not complex, it works on a simple priority system and only really gets hard when you start to push energy to the limit to maximize DPS. Making it viable (might not always be optimal) for every single Boss Encounter.

    swtor gunslinger sharpshooter 4.0 swtor gunslinger sharpshooter 4.0

    This spec is the best for instant, flawless and effective multi target swapping burst. The combination of high damage and utilities like Diversion, Covered Escape and especially Ballistic Shield, Snipers are the best ranged DPS to take in most raid encounters (Everyone else re rolled to AP PT anyway it seems #Kappa). Snipers have always had a reserved spot in most raid groups and with the revival of the “Old Content” this holds true once again with 4.0. Spec Viability in Raids: 9/10 – Class Viability as a whole though is 9/10. This makes Snipers basically gods, I’ll talk more about this down below. This ability has a base cooldown of 3 minutes and is off of the Global Cooldown.

    swtor gunslinger sharpshooter 4.0

    One of my favorite things about this class is being able to use Covered Escape at the perfect second to mitigate a high damaging ability 100% (think NiM Dread Guards).” Thanks to 4.0 we have all this TIMES TWO!! Imperial Preparation/Bag of Tricks! Resets the active cooldown on Evasion/Dodge, Countermeasures/Surrender, Shield Probe/Defense Screen, Cover Pulse/Pulse Detonator, Entrench/Hunker Down, and Covered Escape/Hightail It. Shield Probe is used to mitigate moderate damage while Evasion (while in cover) would mitigate massive spikes. We have a wide variety of defensive cooldowns to work with such as Shield Probe, Evasion, Covered Escape, Entrench, & Diversion. To quote the 3.0 Virulence guide writen by Yolo/Snickerr “To live a Sniper must remain in cover. Only downside to this spec is that it is quite crit dependent. This makes this spec great for bursting down adds fast then swapping back on to the boss in an instant. You can target swap from “Target A” to “Target B” instantaneously and flawlessly. 4.0 Marksmanship is “Single Target Burst” damage and is the most flexible spec in game.















    Swtor gunslinger sharpshooter 4.0